3D Rendering Engine

teapot_iso-1

For my Computer Graphics class, I developed a minimalist 3d pipeline that would take a file containing point vectors and output an image as an XPM file.  Back-face culling is used to decrease the number of vectors drawn.  Here’s the source code.  I plan on uploading some screenshots and XPM samples at some point, and will likely return to the project to clean it up.