Shotless Shooter

    This game was developed at the 2008 Philly Game Jam over the course of 45 hours.  I developed it using XNA.  The game has the folling rules:
  • All ships have a limited amount of energy.  Enemy ships are battleships, and can fire at the player at the cost of some energy.
  • The player's ship is a stealth ship and cannot fire, but can 'teleport' and boost it's speed at the cost of energy.  If the player is hit by enemy fire, then the ship looses energy.
  • Once a ship looses all energy, the ship is 'destroyed' and dissappears from the screen. 
  • The point of the game is to last longer than all enemy battleships in order to be picked up by your army's battlestation.

    Controls:
  • 'B' teleports to the center (energy depleted)
  • 'X' teleports to a random location (energy depleted)
  • The Right trigger causes the ship to move forward
  • The Left trigger boosts the movement speed (energy depleted)

    Credits:
  • Code: Tom Bennett, tom -at- thebonusround -dot- net
  • Design: Tom Bennett
  • Music (excluding sound effects): Seth Boltz
  • Sound effects and models taken from the XNA Space War tutorial.