- All ships have a limited amount of energy. Enemy ships are battleships, and can fire at the player at the cost of some energy.
- The player's ship is a stealth ship and cannot fire, but can 'teleport' and boost it's speed at the cost of energy. If the player is hit by enemy fire, then the ship looses energy.
- Once a ship looses all energy, the ship is 'destroyed' and dissappears from the screen.
- The point of the game is to last longer than all enemy battleships in order to be picked up by your army's battlestation.
- 'B' teleports to the center (energy depleted)
- 'X' teleports to a random location (energy depleted)
- The Right trigger causes the ship to move forward
- The Left trigger boosts the movement speed (energy depleted)
- Code: Tom Bennett, tom -at- thebonusround -dot- net
- Design: Tom Bennett
- Music (excluding sound effects): Seth Boltz
- Sound effects and models taken from the XNA Space War tutorial.
